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Post by V Faction on Feb 9, 2004 21:55:54 GMT
Please post any old Traits that you may have created in the past in this thread.
Please also post any future new Traits that you come up with in this thread.
Post the Name, Effect, and all Pokemon who have it.
Name: Frozen Touch Effect: Adds a 10% Freeze Effect to all damaging attacks. Pokemon: Phrostom, Yetchill(?)
Name: Happy Belly Effect: Stockpiles 1 per turn. Pokemon: Belload
Name: Brash Antics Effect: Damage from all attacks are 1.5x, but with an added recoil effect. Pokemon: Buxomble, Quarrelock, ...?
Name: Bulwark Effect: When hit with a SE attack, a random stat raises 1 Level. Pokemon: Shelltor, Brearl(?), Bronarl(?)
Name: Weatherchaos Effect: Cycles through different weathers. ~Specifics: Makes the weather change each turn, in the following order: rain, sun, sandstorm, hail. When it does so, it changes its SECOND TYPE to, successively, WATER, FIRE, ROCK and ICE. The first type is kept, so if it is a GROUND/STEEL type on its information sheet, it would be GROUND/WATER under rain, GROUND/FIRE under sun, GROUND/ROCK under sandstorm and GROUND/ICE under hail. -Fluo Pokemon: Surris, Cumulonos
Name: Ill-Transmit Effects: If a Pokemon has a status condition, all user's attacks gain the ability to inflict the same status. Pokemon: Unknown
Name: Plant Food Effects: A little bit of HP is restored every turn that it is sunny. Pokemon: Stegrose, Stegorant, Stagplant, Legumble, Plumenade, Tangela Evo
Name: Second Sight Effects: Allows user to see opponent's next action and act upon it. Pokemon: Seerion, Dark Seerion, Light Seerion
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Post by sneasel on Feb 10, 2004 0:13:46 GMT
Ooh, I likes the Ill Transit! I wonder if I could put it on my Jellies...
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Post by V Faction on Feb 10, 2004 0:24:10 GMT
If it fits, then go ahead. Ill-Transit is based more or less on the idea of spreading the 'disease' in a contagious manner. It might be one way of separating the Jellies from the notion of simple Tentacool/Tentacruel clones.
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Post by Fluo on Feb 10, 2004 0:31:08 GMT
Excellent work.
I didn't think you'd go that far for Bulwark though. I like the concept, and randomness in general, but maybe it's not totally appropriate either, you'd have to see. Something that would boost a particular stat when hit by se moves or a type in particular would probably be more suited to your kind of project (like what I did with water haste or wild spirit).
Overall I really like them though. What would be the effect chance for Ill transmit? Oh and maybe it should only apply to touch moves.
Edit: while I'm at it, here are my favorite traits:
Invertype (anything you see fit) Description Type effectiveness is inversed. Specifics All super effective moves become not very effective when used against the user, and all not very effective moves become super effective. The user's normal immunities are still immunities.
White haze (any white bird, I've seen a few) Description Hazes the field on switch in. Specifics All stat boosts are reset as soon as the user switches in.
Automorph (DITTO) Description Transforms into the opponent. Specifics
Move prison (any ghost) Description The opposition cannot use the same moves. Specifics When it switches in, the user blocks access to all the moves it currently has in its moveset. As long as the user is on the field, the foes cannot use any of those moves.
Water hatred (any one of your numerous cats) Description Raises attack sharply when hit by water. Specifics The user's ATTACK raises sharply when it is hit by water moves.
Psy bond (any psychic or dark) Description Copies the previous pokemon's boosts. Specifics When it switches in, the user copies the stat boosts that the pokemon out just before it had, even if that pokemon fainted (attack, defense, speed, sp. atk, sp. def, accuracy and evasiveness). NOTE: psy bond has been downgraded since, and only recovers half of the previous boosts, ceiled.
Frozen skies (any ice type) Description Summons hail in battle. Specifics When switched in, a hailstorm rages. The hail will never stop unless another weather effect overrides it.
Trickboxing (any badass looking fighter) Description Kicking and punching moves deal double the damage. Specifics (any move with PUNCH or KICK in its name has doubled power)
I omitted my all-time favorite, i.e. Brainstorm, but I didn't think it would be acceptable here because it's too random and too sexy and too cool and too everything.
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Post by BuffyBoy on Feb 10, 2004 1:37:23 GMT
Um if Ditto had that ability then why would it need moves at all? It would just change into the pokemon in the very beginning... Then Transform would have to be tossed...
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Post by V Faction on Feb 10, 2004 2:22:41 GMT
Excellent work. I didn't think you'd go that far for Bulwark though. I like the concept, and randomness in general, but maybe it's not totally appropriate either, you'd have to see. Something that would boost a particular stat when hit by se moves or a type in particular would probably be more suited to your kind of project (like what I did with water haste or wild spirit). Frozen Skies, Water Hatred, White Haze, and Royal Crown (not listen) were some of my favorite choices for use in this game. Others would have been interesting to see as wellbut sadly aren't suitable for the kinds of Pokemon we've created (Not too sure I could find a decent Pokemon worthy of Reaction in our roster). Overall I really like them though. What would be the effect chance for Ill transmit? Oh and maybe it should only apply to touch moves. I was turning it over in my mind last night. I wanted something like Water Haste or Wild Spirit, but in a more random fashion, so as to not COMPETELY rip from your 'Damage-Stat Raise' idea. The Random stat instead of a specific stat widens the playing area for Pokemon who want to use it and make it more of a Trial-and-Error Trait. You don't know exactly what you're going to get, so it may be good sometimes and it may be just plain useless at others. The 'have to receive SE damage' effect keeps it in check, but admittedly opens up the situations in which it can be used. Bulwark (a derivitive of defend) went to those Pokemon who had defensives as their primary concern, the Pokemon which would have the best chances with it in my opinion. The going Percentage of Ill-Transmit's effects was set at 10%. I see that as a fair and average amount, perhaps deserving of a bigger chance as time goes by and we see what the Trait can do. Ill-Transmit will be able to stack too, so if a Thunderbolt user is Paralyzed, Thunderbolt's paralyzing power will effectively be 20%. The idea of touch moves only is a viable and sensible ideal and one I don't see disregarding immedietly.
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Post by Ket Shi on Feb 10, 2004 12:51:55 GMT
Here's a few suggestions...nothing that great, though.
Lightfooted: Automatically has the effect of a Brightpowder.
Severity: Automatically has the effect of a King's Rock.
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Post by V Faction on Feb 10, 2004 20:53:25 GMT
...And those would go on whom? I know Lightfooted is already on a Pokemon (Balalla/Beleria I think it was) but who gets Severity?
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Post by Ket Shi on Feb 10, 2004 21:40:40 GMT
Some kind of Pokémon with really punishing ways of attacking...the type that would overpower other Pokémon with sheer brute force. Something like Yetchill or Velozila...
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Post by systematic on Feb 11, 2004 9:09:08 GMT
Speaking of the Light and Dark Seerions, are they ever going to get names?
Also, how would Second Sight work? -blinks- Is it like a built in Protect except very, very different? -confused-
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Post by V Faction on Feb 11, 2004 15:55:22 GMT
Speaking of the Light and Dark Seerions, are they ever going to get names? Also, how would Second Sight work? -blinks- Is it like a built in Protect except very, very different? -confused- I'm hoping so. Seerion was originally made by someone else (don't know who), but I created the Dark and Light evolutions. At first, I decided to wait until the rightful creator gave them names. I'm a little worn out by that now, so chances are I'm not only going to give them names, but take full ownership over them as well and start making Move Sets/Stats. Those with Second Sight will be granted knowledge of what their opponent plans to do. When the opponent selects an action, the user would see something like "Wild Rattata is going to use Hyper Fang." or "Beauty's Goldeen is going to switch." flash across their screen. From that, they can decide what to do. Of course, since the nature of this Trait is exceptionally good, I'm going to compensate through the Seerion line's stats.
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Post by Fluo on Feb 11, 2004 16:05:44 GMT
Second sight is one of these traits that would usually be very difficult to implement.
Besides, you can't get the info before the opponent moves, and in link battles that would lead to stalling and such.
It also gives too big an advantage, even if it has really low stats. You can always switch to absorb any attack in an optimal fashion, and in 2v2, that would be too good.
Nay it can't work well.
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Post by V Faction on Feb 11, 2004 17:44:13 GMT
I still want something that deals with getting a knowledgable upperhand on your opponent, even if it isn't specific to point of knowing what attack they plan to use. The big selling point of the Trait is the fact that you'd be able to counter the opponent's assault. If it's going overboard in what you should really be able to do and not do in a Pokemon battle, then it looks like I'll have no other choice but to change it, much to my dismay.
A more suitable course of action would be to have it launch an automatic Future Sightish attack when brought out on to the field, though I think the 'automatic' function of an exisiting effect has really been played out. Like I said, I'd still prefer the 'knowing something the opponent does' ability, even if it only comes to getting the lowdown on what Pokemon the opponent has on his/her Team at the start of the match.
EDIT: And to get an idea of what I mean, it would go something like...
"Trainer sent out SEERION!" "Opponent sent out PIDGEY!" "SEERION's SECOND SIGHT allows it to gaze into the opponent's roster!" "SEERION saw PIDGEY, NIDOKING, ABRA, SEEDOT, WHISCASH, and KINGDRA!"
Kind of like that. Nothing too big and nothing I would consider to be too advantageous, to the point of unfair. It could look at a Pokemon's Attacks Slots instead even.
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Post by Shadolf on Feb 11, 2004 20:24:50 GMT
I like the sound of that. It's interesting
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Post by BuffyBoy on Feb 11, 2004 21:30:13 GMT
I made Seerion, but I never thought to give the vo's names... I don't care who names them...
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Post by Phoenix on Feb 29, 2004 19:42:19 GMT
I still want something that deals with getting a knowledgable upperhand on your opponent, even if it isn't specific to point of knowing what attack they plan to use. The big selling point of the Trait is the fact that you'd be able to counter the opponent's assault. If it's going overboard in what you should really be able to do and not do in a Pokemon battle, then it looks like I'll have no other choice but to change it, much to my dismay. A more suitable course of action would be to have it launch an automatic Future Sightish attack when brought out on to the field, though I think the 'automatic' function of an exisiting effect has really been played out. Like I said, I'd still prefer the 'knowing something the opponent does' ability, even if it only comes to getting the lowdown on what Pokemon the opponent has on his/her Team at the start of the match. EDIT: And to get an idea of what I mean, it would go something like... "Trainer sent out SEERION!" "Opponent sent out PIDGEY!" "SEERION's SECOND SIGHT allows it to gaze into the opponent's roster!" "SEERION saw PIDGEY, NIDOKING, ABRA, SEEDOT, WHISCASH, and KINGDRA!" Kind of like that. Nothing too big and nothing I would consider to be too advantageous, to the point of unfair. It could look at a Pokemon's Attacks Slots instead even. Sorry to but in, but could it also be that instead of seeing the team roster of the opponent, why can't you make it so that you see the opponents attacks upon switching. ie.: "Trainer sends out SEERION." "Opponent sends out PIDGEY." "SEERION's SECOND SIGHT allows it to gaze into the opponent's attacks!" "SEERION saw PIDGEY's Gust, Whirlwind, Feather Dance, Sand-Attack. "Opponent returns PIDGEY." "Opponent sends out PIKACHU." "SEERION's SECOND SIGHT allows it to gaze into the opponent's attacks!" "SEERION saw PIKACHU's Thunderwave, Thunderbolt, Agility, Body Slam. Something like that.
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Post by DeathChill on Feb 29, 2004 19:59:32 GMT
I'd think maybe an attack or two, not all four as that could ruin some people's strategy
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Post by V Faction on Mar 1, 2004 21:37:33 GMT
Phoenix: Because, like most traits, I only want it to work when the Pokemon is is first send out. It's very much like Intimidate, which will lower the opponent's Pokemon's Attack, but not the 2nd Pokemon the opponent sends out. I think this allows for some fairness, because seeing every attack on ALL the opponent's Pokemon without much effort is pretty cheap.
DeathChill: Same answer. Knowing all 4 attacks allows just enough use to make the Trait effective. Only getting 1 or 2 attacks would dampen the trait's usefulness.
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Post by Ket Shi on Mar 29, 2004 1:23:39 GMT
After playing Pokémon Colosseum, I realized that there's tons of Pokémon with Intimidate and Swift Swim... We shoudl keep the number of new Pokémon with these down. Anyhoo, I have a few more ideas:
Braced Learned by: Strongwilled Pokémon Effect: If the Pokémon is about to faint, it has a 10% chance of hanging on with 1 HP. Does not stack bonuses with Focus Band.
Rainstorm Learned by: Rainer line Effect: Same thing as Drizzle, but Drizzle is Kyogre's trait. There's lots of traits that do the same things (White Smoke and Clear Body, for example) that suit certain Pokémon better.
Escapist Learned by: Quick, sneaky Pokémon Effect: The trapping effects of moves such as Wrap, Spider Web, and the trait Shadow Tag do not prevent it from switching out or running.
Genius Learned by: Intelligent (mostly Psychic) Pokémon Effect: Cannot have Special Attack lowered (this, of course, does not count if you use a move that lowers stats such as Psycho Boost or Overheat).
What do you think? We still need traits for the cats...
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Post by sneasel on Mar 29, 2004 1:40:10 GMT
Traits for the cats? That's a toughie. We could always revert back to Pressure, but that's unoriginal. Or maybe something with status effects, like the Electric having Static, the Ice having Frozen Touch or whatever, the Fire having th one that burns, the grass with something that will poison (not poison point), and Cute Charm for the water, maybe?
I had something else to say but forgot what it was...
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Post by V Faction on Mar 30, 2004 0:45:04 GMT
When last I gave thought to the Cat's traits, I was considering something that dealt with their prowess in balance and/or pouncing. Right now, IIRC, they all have Limber, which really wouldn't suit ALL of them, only a couple.
Ket Shi: Nice traits. I know you gave descriptions of what kinds of Pokemon would have the traits, but you think of any in particular? That Braced trait sounds nice for cuddles's Steel/Dragon and that Escapist trait would be ideal for the Chipmonks. Run that Rainstorm thing by Buffy Boy when you can.
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Post by sneasel on Apr 1, 2004 0:42:06 GMT
I was thinking of something like this:
Mirror Shield Pokémon: (Psymond's pre-evo) Whenever it is attacked, it has a _% chance of preventing all damage from the attack. (stat reduction, conditions, etc. still happen.)
Whattya think? What percent should it be?
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Post by V Faction on Apr 1, 2004 2:27:08 GMT
How about 0%? It doesn't seem like my cup of tea.
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Fwiffo
Full Member
Champion of Liberty and Justice
Posts: 99
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Post by Fwiffo on Apr 19, 2004 2:17:15 GMT
Is everyone allowed to post trait ideas?
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Post by Ket Shi on Apr 19, 2004 22:44:40 GMT
Yep, as long as they're reasonable.
I have a new idea. How about...
Long Reach Used by Aipun If an opponent uses a move like Dig, Fly, Dive, or Bounce, Aipun's attacks will still hit it.
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