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Post by missingno on Apr 26, 2007 0:45:34 GMT
Hello, I´m new here. I Hava some Attack Ideas that can be useful if they exist Here I go: Dynathunder Power: 150 Effect: A critical thunder that needs one turn to charge Extremeheat Power: 150 Effect: A dire wave of heat that makes the user recharge one turn Lightingspeed Power: 100 Effect: An attack faster than light that is sure to be first. Never misses Later I will continue with the other ones that I lose the list
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Post by BonzaiRob on Apr 27, 2007 16:12:14 GMT
Extremeheat is the same as Blast Burn, but the other two aren't too bad. Lightning speed might need some sort of penalty, like your speed falling after use.
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Post by missingno on Apr 29, 2007 23:06:16 GMT
OK! I have the some of the other atacks
Spatial Wave Power: 100 Effect: The user charges one turn to unleash it's energy but reduces it's Sp. Attack
Loud Wave Power: 150 Effect: A critical explosion of sound that makes the user don't response during 3 turns
Nuclear Punch Power: --- Effect: A full charged punch tahat makes the foe faint.
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Post by missingno on Apr 29, 2007 23:20:31 GMT
Now I will also include accuracy and type in my attacks: ...Continue Aroma Water (Water) Power: 95 Accuracy: 100 Effect: Attacks with a sweet aroma water. May lower ATTACK and DEFENSE
Bear Hug (Normal) Power: 100 Accuracy: 100 Effect: A big hug with great porwer that may lower foe's ATTACK
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Post by mls on Apr 30, 2007 19:55:43 GMT
I like Bear Hug. Its a good move for teddiursa! But most of your attacks are uber, especially Nuclear Punch. They are very strong and some also lower the foes' stats, too. Also, what types are the moves in your second post? May I make a few adjustments? If not, just ignore the following... Spatial Wave (Normal) Power: 100 Accuracy: 100 Effect: The user charges one turn, then attacks the next. Reduces the user's Sp. Attack 2 levels. Ultrasonic/Sound Wave (Normal or Sound if it exists in the game) Power: 150 Accuracy: 100 Effect: A critical sound explosion. The user must recharge for 2 turns. (3 seems too long. :/ ) Nuclear Punch (Normal or Fire) Accuracy: Power: --- Effect: A super strong punch that makes the foe faint. (Perhaps it could have only 1 PP or it could be like the other 1 hit KOs. :/ ) Aroma Water (Water) Power: 95 Accuracy: 75 Effect: Attacks with sweet scented water. May lower the foe's ATTACK and DEFENSE. Bear Hug (Normal) Power: 75 (100 is too strong in my opinion XD) Accuracy: 100 Effect: A hug with great power that may lower the foe's ATTACK. I hope you don't mind the changes I made. Thank you for your suggestions!
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Post by Pokedrawer Z on Apr 30, 2007 21:16:28 GMT
Maybe Nuclear Punch should be poison, but that's just me.
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