Post by BonzaiRob on Apr 25, 2007 21:01:29 GMT
So yeah, we have a swamp. After you get Mengde's Natu back, things can happen.
You go in at night, after 10, and there's a small blue flame hovering. As you move closer, it moves away. So you follow it, through a maze. Take a wrong turn and you end up back where you started.
The will-o'-the-wisp fades when you get a certain depth into the swamp. Through the fog, a person comes up to meet you. As they get closer, though something's amiss. It's a zombie!
Zombie: Graaaaahh!
You go into battle. The zombie doesn't have much HP, and any slashing or sawing moves are super-effective. You faint it.
Back on the overworld... the zombie's head falls off.
There's a pause.
Zombie's head: ...ow.
Zombie's head: That were harsh.
Choice:
>Sorry...
>You surprised me!
Either way:
Zombie: Narr, it be fine.
The Zombie retrieves his head.
Zombie: Tell ya what. I'll buy ye a drink fer yer troubles. It be a cold night this night.
The zombie leads you through more fog, to the Pirate Bar. Outside, there's a skeleton leaning against the wall; inside, the zombie pirates are partying.
He leads you to the bar.
Zombie: Two Specials, one fer me hearty here.
The barzombie hands it over.
TEXT: You take a sip.
...
TEXT: Bleargh! It's disgusting! Better not be rude, put Zombie Special in bag.
You now have the Zombie Special! If you attach it to a pokémon, when it's fainted in battle, it can use an extra move after fainting. You can come back and buy them regularly now, but they cost you quite a bit. Also, you have to wait for the will-o'-the-wisp to turn up.
YOu can also talk to the pirates in the bar, but they're not very interesting. "Yaar!" "GYAAR!" "Arr." etc.
I like pirates.
You go in at night, after 10, and there's a small blue flame hovering. As you move closer, it moves away. So you follow it, through a maze. Take a wrong turn and you end up back where you started.
The will-o'-the-wisp fades when you get a certain depth into the swamp. Through the fog, a person comes up to meet you. As they get closer, though something's amiss. It's a zombie!
Zombie: Graaaaahh!
You go into battle. The zombie doesn't have much HP, and any slashing or sawing moves are super-effective. You faint it.
Back on the overworld... the zombie's head falls off.
There's a pause.
Zombie's head: ...ow.
Zombie's head: That were harsh.
Choice:
>Sorry...
>You surprised me!
Either way:
Zombie: Narr, it be fine.
The Zombie retrieves his head.
Zombie: Tell ya what. I'll buy ye a drink fer yer troubles. It be a cold night this night.
The zombie leads you through more fog, to the Pirate Bar. Outside, there's a skeleton leaning against the wall; inside, the zombie pirates are partying.
He leads you to the bar.
Zombie: Two Specials, one fer me hearty here.
The barzombie hands it over.
TEXT: You take a sip.
...
TEXT: Bleargh! It's disgusting! Better not be rude, put Zombie Special in bag.
You now have the Zombie Special! If you attach it to a pokémon, when it's fainted in battle, it can use an extra move after fainting. You can come back and buy them regularly now, but they cost you quite a bit. Also, you have to wait for the will-o'-the-wisp to turn up.
YOu can also talk to the pirates in the bar, but they're not very interesting. "Yaar!" "GYAAR!" "Arr." etc.
I like pirates.