This is what happens when Cuddles and I talk for too long...
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Beedrill, Venomoth, Dustox- Same type and Levitate (Are their abilities really useful?)- GOODA!
Rapidash- Extreme Speed (Egg)
Jumpluff- Spore (Or by Egg through hoppy)
Rayquaza: becomes wind/dragon and learns
several wind type moves.
Tentacruel: Diamond Dust
Starmie: Diamond Dust
Hoppip line: becomes Wind/Grass
Ampharos: Elec/Light and learns several light moves
Sableye: Diamond Dust as well? Should at least learn a
few decent crystal moves. Soul Taker as an egg move;
Compound eyes as one of its traits.
Beedrill: Learns Mega Sting
Gligar: Learns Mega Sting, Pincer
Castform: Becomes wind. It’s able to become
poison/rock/electric/stay wind with weather/conditions.
Murkrow: Gamble?
Tangela: Seed Spin
Gulpin, Swalot: Inhale
Mawile: Inhale
Grimmer, Muk: Inhale as egg move
Walmer, Walord: Inhale
Solrock: Learns Morning Sun
Lunatune: Learns Moonlight
Bellsprout, Weepinbell, Victreebell: Inhale
Electabuzz: Thunderstorm
Zapdos: Thunderstorm
Raikou: Thunderstorm
Entei: Eruption
Steelix: Iron Jaw
Lairon, Aggron: Iron Jaw
Scyther, Scizor: Hack
Kabuto, Kabutops: Hack
Hitmonchan: Swift Blow
Sandslash: Spikes
Koffin, Weezing: Acid Rain
Ho-oh: Golden Wing
Pinsir: Pincer
Scizor: Pincer
Paras, Parasect: Pincer
Krabby, Kingler: Pincer
Corphish, Crawdaunt: Pincer
Machop, Machoke, Machamp: Superpower?
Drowsee: Nightmare
Hypno: Dream Eater
Natu, Xatu: Gets second sight as a trait instead of synchronize.
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Rayquaza: Flying/Dragon
2x weak to: Dragon, Rock, Light
4x weak to: Ice
Immune to: Ground
2x resistant to: Fire, Water, Electric, Fighting, Wind, Bug
4x resistant to: Grass
12+4+6= 22-4-6= 12
Rayquaza: Wind/Dragon
2x weak to: Rock, Steel, Crystal
4x weak to: Dragon
Immune to: None
2x resistant to: Grass, Fighting, Ground, Ghost, Dark
4x resistant to: Fire, Water, Electric, Wind
10+16= 26-4-6= 16
It changes to wind simply for the upgraded movepool (Consider levitate as a "power". AKA third type sort of thing that doesn't count as trait)
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Glalie, rather than inherit rock, learns more Rock moves, and some crystal ones.
Gligar, rather than inherit poison and levitate (Which would mess up sand veil) learns better moves (More bug, poison, ground, flying) It still sucks in the stats.
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Hoppip line: Grass/Flying
2x weak to: Rock, Poison, Flying, Fire
4x weak to: Ice
Immune to: Ground, Light
2x resistant to: Fighting, Wind, Water
4x resistant to: Grass
12+6+4= 22-8-4= 10
Hoppip line: Grass/Wind
2x weak to: Poison, Bug, Flying, Rock, Steel, Crystal, Dragon
4x weak to: None
Immune to: Light
2x resistant to: Ghost, Grass, Fighting, Dark
4x resistant to: Electric, Water, Ground, Wind
8+16+6= 30-14= 16
Grass/Wind wins
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Amphy: Electric
2x weak to: Ground, Light
4x weak to: None
Immune to: None
2x resistant to: Electric, Flying, Steel
4x resistant to: None
Amphy: Electric/Light
2x weak to: Ground, Grass, Poison, Dark
4x weak to: None
Immune to: None
2x resistant to: Psychic, Ghost, Electric, Flying, Steel
4x resistant to: None
Not calculated because I can tell they are even. He gets Light for the updated pool and new STAB.
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Volbeat/Illumise: Bug
2x weak to: Fire, Flying, Rock
4x weak to: None
Immune to: None
2x resistant to: Grass, Fighting, Ground
4x resistant to: None
Volbeat/Illumise: Bug/Light
2x weak to: Fire, Rock, Flying, Poison, Dark
4x weak to: None
Immune to: None
2x resistant to: Psychic, Ghost, Light, Fighting, Ground
4x resistant to: None
Not calculated because I can tell they are even. They get Light for the updated pool and new Sp Atk STAB.
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Sunflora: Grass
2x weak to: Fire, Ice, Flying, Poison, Bug
4x weak to: None
Immune to: Light
2x resistant to: Water, Electric, Grass, Ground, wind
4x resistant to: None
0+6-10=6
Sunflora: Grass/Light
2x weak to: Fire, Ice, Flying, Bug, Dark
4x weak to: Poison
Immune to: Light
2x resistant to: Water, Electric, Grass, Ground, wind,
Psychic, Ghost
4x resistant to: None
14+6-4-10=6
Even, but it gets it. Why? Light fits it, plus it gets another Sp. Atk STAB. Belossom will remain..Cuz it blows. The extra weaknesses could hamper it.
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Nosepass: Rock
2x weak to: Water, Grass, Fighting, Ground, Steel,
Crystal
4x weak to: None
Immune to: None
2x resistant to: Normal, Fire, Poison, Flying, Wind
4x resistant to: None
10-12= -2 XD
Nosepass: Rock/Electric
2x weak to: Water, Grass, Fighting, Crystal, Light
4x weak to: Ground
Immune to: None
2x resistant to: Normal, Fire, Poison, Wind, Electric
4x resistant to: Flying
10+4=14-4-10= 0
It gets it so it's special attacks are a bit stronger (It's Sp Atk sucks, yet it learns Zap Cannon) Plus it sucks a bit less this way.
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Blissey is notoriously known in the OU circuit, so we added Light to it to hamper it a bit, but not too much (So it's not PURE light)
Normal-
Weak 2x- Fight
Immune- Ghost
Resist- Nothing
6-2= 4
Normal/Light
Weak 2x- Fighting, Poison, Grass, Dark
Immune- Ghost
Resist 2x- Psychic, Light
6+4= 10-8=2
The old one is better, but we feel Blissey needs a slap to the face. With a big poison bomb
Ph33r the Venusaur.
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Seviper....It needs to differ from it's RBY counterparts a bit more. Making it hard to beat would be fun for it.
Serviper: Poison
2x weak to: Ground, Psychic
4x weak to: None
Immune to: None
2x resistant to: Grass, Fighting, Poison, Bug, Crystal,
Light
4x resistant to: None
12-4= 8
Serviper: Poison/Dark
2x weak to: Ground
4x weak to: None
Immune to: Psychic
2x resistant to: Grass, Ghost, Dark, Poison,
Crystal
4x resistant to: None
10+6= 16-2= 14- NEW RECORD! HIGH SCORE!
It gets STAB on a common move, and gets stronger, plus poison is less useless now. *Seviper, a long UU Pokemon has entered
the OU circuit to cream Blissey with it's newfound weakness to Poison in a game-breaking change made by Cuddles and
mattsparkzz of Pokemon Treasures..*
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This here is for the promo Crystal Onix and Steelix. Don't let Crystal STEELix deceive you. It's not steel.
Onix/Steelix: Crystal/Ground
2x weak to: Ground, Fire, Fighting, Psychic
4x weak to: None
Immune to: Water, Electric
2x resistant to: Normal, Flying, Bug, Steel, Light
4x resistant to: Rock, Wind
12+10+8= 30!!!-8= 22 HOLY SHIET
Onix: Rock/Ground
2x weak to: Ground, Ice, Fighting, Steel, Crystal
4x weak to: Water, Grass
Immune to: Electric
2x resistant to: Normal, Fire, Flying, Bug
4x resistant to: Poison, Wind
6+8+8= 26-10-8= 8 o.o Everyone wants the promo!
Steelix: Steel/Ground
2x weak to: Fire, Water, Fighting, Ground, Crystal
4x weak to: None
Immune to: Poison, Electric
2x resistant to: Normal, Flying, Psychic, Bug, Ghost,
Dragon, Dark, Steel, Light
4x resistant to: Rock, Wind
12+18+8= 38!!!!!!!!!!!!!-10= 28! XD! Maybe not the promo for THIS one.
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Also, finally, Castform for Sunny Day shall be turned into a Light Type, as shall the weather ball. Sunny Day will still strengthen Fire, but it will do for Wind as well.
Hidden Power becomes a ? ? ? type, and everyone is happy.