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Post by BonzaiRob on Feb 11, 2007 17:37:18 GMT
Female hero:
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Post by BonzaiRob on Feb 13, 2007 22:22:06 GMT
FMY made me a Tutorials forum, so I put tutorials in it. We also discussed action tiles and stuff. I got promoted Got a team system working, should be easy to do PC boxes and stuff. Also, pokémon have got flexible moves, so you can teach anything anything. Matt said something about Mod++ move tutors, makes sense to me. All staff get a missingno. SCRENTSHSOTS){TShjdsklhgjkl: [img ptreasures.net/xfiles/bonzairob/team14-02.png[/img]
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Post by FMY on Feb 14, 2007 15:25:49 GMT
Nice job. I wonder who promoted you. I thought about doing it yesterday, but I forgot. Anyways, congragulations! You certainly deserve it.
EDIT: What did he mean with mod++?
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Post by BonzaiRob on Feb 14, 2007 22:46:38 GMT
Mod and above, so admins too, and Matt promoted me - he was going to the day before but also forgot. But thank you BTB, action tiles could be used for wild grass and other area like that too. Cave floors would be pretty much covered.
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Post by BonzaiRob on Feb 24, 2007 0:16:25 GMT
Got into Shadolf's account and gave us all the permissions we can get.
Changed the colour of the panel on the team screen when the HP bar changes colour (and on FNT). I need status thingies.
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Post by BonzaiRob on Feb 25, 2007 0:09:49 GMT
Did the second pokemon's panel (which can just be moved for the rest). Did icon speeds (so the movement gets slower as health gets lower) Made Sputteren a mini sprite since I couldn't find one.
Just need to do the 2+ panel colours, then it's selection and a stat screen/panel. After that, we can maybe start linking Navigear and Team to the main PokemonTreasures file (we kind of need to sort out loading - I made a pretty light for the Navigear to flash as it loads something new, but as to getting it to show this in game, I'm stumped).
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Post by FMY on Feb 25, 2007 21:45:45 GMT
Ok, new Build (I did a few things while in France).
You can now walk (with animation) and get behind objects. I also speeded the game up a little and made a Title-Menu (someone needs to replace it's background however).
To make everyething go smooth, I had to change a lot however (the old had become quite a disaster), so alot of the code is different and the Map-xml has changed too (it's easier to understand if you ask me).
Anyways, that means we're a lot further now than we were with python! Next things to come are animated objects and actiontiles.
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Post by BonzaiRob on Feb 26, 2007 18:58:57 GMT
Fantastic! I'll download it immediately. Look everyone, we're making progress!
*crickets chirp*
Oh well, things should start picking up now. We should perhaps advertise more on Serebii and the like.
EDIT: Holy something this is awesome! The only problem I can see is that the player's walking animation isn't quite right, but you've got it right in the code :/ Any idea what's up?
EDIT EDIT: It seems to be alternating between the second and fourth numbers. Seems like a GTGE limitation :/ anyway:
Today's Progress: * New, amazing build! Includes menu, penguins, walking animation, collision detection and walking in front and behind of things, to name but a few. * Team 2nd panel coloured, and selections coloured but not implemented yet.
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Post by FMY on Feb 26, 2007 21:57:16 GMT
What's wrong with the animation? I didn't see anything (except maybe for the speed, but that's not too hard to change).
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Post by BonzaiRob on Feb 26, 2007 22:15:10 GMT
Instead of going (for example) 3 4 3 5, it's on 3 when still and going 4 5 4 5 when walking. Does it walk normally on yours? :/ maybe after a restart it'll work better, I guess. Or perhaps I need to update the .jar files in my build (I import new files to my monster project folder instead of moving to the new builds).
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Post by FMY on Feb 27, 2007 15:45:21 GMT
You're right, the animation is wrong. And now that I look at it, it's wrong in the DemoRPG of the GTGE-guy! That means that it's a bug in GTGE.
EDIT: Seems like there was just a bug in the DemoRPG, that I copied in PT. The line:
setFrame(getFrame() + 1);
Was making the engine skip the second frame every time.
Fixed now.
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Post by BonzaiRob on Feb 27, 2007 19:44:56 GMT
How did you fix it? I've tried some things with no luck, but I'm hindered by not knowing how it all works. I tried the new build's version of PTMovingObject (and some others) but the problem's still there.
Today's Porgress: * Added latest screenshot to the site's splash page * Did selection graphics on the Team screen, but only tested with two pokémon, so that's not done yet.
Just stat panel and pokemon menu to do (by which I mean, the switch/stat/item/HM etc menu).
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Post by FMY on Feb 27, 2007 23:09:29 GMT
The problem's still there? It works perfectly here (really, I doublechecked, but it really works), except for the fact that when the guy stops, it doesn't stand stil. That's fixed now (just redownload today's build).
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Post by BonzaiRob on Mar 1, 2007 22:12:24 GMT
Ok, got it, the build's address was wrong still not quite right, I dunno :/ Anyway today: ripped/made the PSN PAR BRN etc bars (apart from FRZ and pokerus) Tried to get it to read status from the owned pokémon file but it doesn't seem to like comparing strings (p1status == "BRN" won't work). Next I'll add the other 4 pokémon.
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Post by FMY on Mar 3, 2007 18:44:53 GMT
you should use
p1status=XMLElement.getChildText("p1status-or-something); p1status.compareTo("BRN");
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Post by BonzaiRob on Mar 3, 2007 19:38:50 GMT
It's returning 0 when the status is BRN in the XML. Is that right?
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Post by FMY on Mar 4, 2007 18:13:31 GMT
That's right, but it's not what we need. I told you to use compareTo, while in fact it should be equals (sorry). So, the code is:
p1status=XMLElement.getChildText("p1status-or-something); p1status.equals("BRN");
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Post by BonzaiRob on Mar 5, 2007 22:29:38 GMT
Ok, it works now. There's just one part where it's not reading status as FNT (which I set higher up the file) but it's in the Graphics2D part, I might have to move it. Anyway, there are 4 working panels now. Just copy/pasting and changing 4s to 5s and 6s to do, then a stat panel.
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Post by BonzaiRob on Mar 6, 2007 19:12:18 GMT
Done all 6 panels and status bars (the FNT one seems to stick, but it's not a big problem right now). Now, for the stat panel, should we use the FRLG one, the RSE one, or should I stop being lazy and make one? Also, does anyone know where all the mini sprites are? We're gonna need them soon. Edit: Ok, idea for the Dex because I had space to fill. Little award icons, for: Newbie: <10 caught Bronze: 10 - 25 caught or 30+ seen Silver: 25 - 50 caught or 60+ seen Gold: 50 - 100 caught or 100+ seen WATCHER: 130+ seen HUNTER: 130+ caught TAION MASTER: all of Taion's exclusive pokémon caught HOHPO MASTER: All of Taion and Hohpo's caught JOHTO MASTER: All of Taion, Hohpo and Johto's caught We can add more to the top end if we need, things like STUPENDOUS for all of Nitnendo's plus all of ours caught. Whether this will update automatically, or you have to talk to prof Willow or an aide, I don't know. My other idea today is that some pokémon are or are not avalaible depending on if your ID no is odd or even. So you have to find someone with an even ID no if yours is odd to complete the dex. I'm looking forward to running competitions - we'll be able to give away special pokémon, with unusual moves or high IVs for instance. Or change one of someone's pokémon to shiny. That sort of thing.
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Post by FMY on Mar 7, 2007 14:21:23 GMT
Good ideas, Bonzai, and they're all possible. We'll surely implement some of them.
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Post by BonzaiRob on Mar 10, 2007 12:57:51 GMT
Yesterday's Progress Mapped about half the trees on Route 56 Discussed doors and house triggers Lost water tiles -_- we need the water animations
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Post by BonzaiRob on Mar 13, 2007 20:26:43 GMT
Today's Progress Wrote a mapping tutorial. Mapped most of Route 56, just the wild grass and ledges left to do. Need to move some trees, or else it's a dead end XD
Previous Progress Wrote out Taion plot in a useful form.
I know FMY is working on action tiles, so the next build should include signs and things, I guess :/ I don't really know what it'll entail.
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Post by BonzaiRob on Mar 15, 2007 22:21:41 GMT
Today's Progress Route 56 has been XML'd. Cuddles continues with the icons
I was thinking, I could set up something simple like this, so that I can just press a button to say if there has or has not been progress on each day. PHP and MySQL on site. Worth it?
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Post by FMY on Mar 15, 2007 22:29:41 GMT
I won't stop you from doing that Bonzai, but I think it's pretty useless.
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Post by BonzaiRob on Mar 18, 2007 0:00:08 GMT
I'll keep thinking.
Today's Progress Made Cut tree animation Sketched Peachblossom and the subsequent route Got Cuddles' game working
There might well have been other things, but I've forgotten.
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