|
Post by spaceantelope on Oct 4, 2005 14:50:57 GMT
This PO engine is never finished and you have all these custom sprites and tiles and storyline plots with no game to run them on? Do you have any idea whether they are still working on the engine or not?
|
|
|
Post by BonzaiRob on Oct 4, 2005 15:57:46 GMT
Well, it woud take a lot of work (and I mean a LOT) but I could make it on Flash.
A LOT!
|
|
|
Post by mattgcn on Oct 4, 2005 22:53:06 GMT
We'd use Sphere. It's the next best thing to suit our needs, and we could go without online. It'd just be less fun!
plus, Booda could help us out
|
|
|
Post by FMY on Oct 21, 2005 21:45:05 GMT
I don't think we would do anything of the above. Flash may be nice, it is really not suited for a thing like this (for as far as I know, you can't even save files with it without an external script) and I doubt that Sphere is.
The best thing would be to find a good programmer who wants to help us. I could do a little, but I on't have much experience, so Iit's too hard to do something like this alone yet.
|
|
|
Post by mattgcn on Oct 21, 2005 23:28:26 GMT
Sphere can make Pokemon games, as Booda has clearly proven with his game. We'd just lack the MMO segment, bvut isn't Sphere open source enough to program that in if anyone's good enough to do so?
|
|
|
Post by FMY on Oct 22, 2005 7:24:14 GMT
Well I know you can make pokémon games with it, and it is indeed possible to add the MMO thingy since it's open source. However, don't forget that's probably harder than making the game itself. Hard coding it would also make it faster (if well done), lighter, and we could make it run on multiple osses. Sphere's only for windows, so what would happen to us Linux and Mac users?
|
|
|
Post by BonzaiRob on Oct 22, 2005 18:56:09 GMT
If open source means you get teh original C or C++ coding, we could change the framework it's saved in. If it's Visual Basic, we're screwed.
|
|