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Post by FMY on Jun 26, 2004 9:04:17 GMT
Alright, great story, but it all seems to happen when Albinos is captured. What about how to capture it? Insteed of making it able to be captured at any time, maybe we could only make it possible to be capured when there's a solar eclips. There's no light then, so Albinos's week enough to be captured.
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Post by Shadolf on Jun 26, 2004 12:46:53 GMT
No that's kind of what it is...Team Apollo gets closer than ever to capturing Albinos, and it causes an eclipse, making him weak. So he escapes to the secret temple, and you must find that using the different map pieces.
Another thing, you new mods, please don't tell this stuff to anybody....it's restricted for a reason.
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Post by Darkdog on Jun 26, 2004 13:33:13 GMT
Why would I tell?
Anyway, I think I get how this works. Team Apollo almost catches Albinos, but it causes a solar eclipse. This makes Albinos weak, so it flees to a secret temple. To find the secret temple, you must go to small, inconspicuos islands where there will be a maze that you have to get through. Once through, you will have to fight a cameo of one of the eight original staff members. Once defeated, they give you a piece of the map to Albinos. Once all the pieces have been obtained, you can go to Albinos' temple. Is that all correct?
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Post by BuffyBoy on Jun 26, 2004 13:44:22 GMT
Pretty much...
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Post by Shadolf on Jun 26, 2004 13:44:28 GMT
You catch on fast
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Post by Darkdog on Jun 26, 2004 14:13:31 GMT
There is one thing I have to ask though; I know this is supposed to be a big secret, but why is it any more important than everything else?
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Post by Shadolf on Jun 26, 2004 14:15:02 GMT
Because it is the biggest storyline in the game (so far that is....we don't have much of a story for Reirei, other than after you defeat Misty it falls from the sky...you see that in Starlight Town)
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Post by Darkdog on Jun 26, 2004 14:17:35 GMT
What about the wind legendary and the Unown Ra?
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Post by BuffyBoy on Jun 26, 2004 14:19:13 GMT
Pretty much nothing is known about the Wind Legendary... I think (not sure) that Ra is a key or something....
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Post by FMY on Jun 26, 2004 14:45:39 GMT
Don't worry, I won't tell anything.
Great, I got it now too. Sounds great.
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Post by Darkdog on Jun 26, 2004 23:04:44 GMT
Okay, here is my idea for the Wind legendary:
You get the Unowndex like in G/S/C, probably from an archeologist. Once you catch all the Unown, including the Greeks, you go to a special shrine. There you will find a carving on the wall, with indents in the shape of the normal Unown, and a gold carving of Unown Ra, whoch sticks out of the wall abit. Of course, its eyes are closed at the moment. If you have all the Unown, a little animation will happen where the indents suddenly stick out like Unown Ra. Then Unown Ra opens its eye and attacks you.
Once you catch it, you head to an Egyptian style pyramid, possibly in a desert-like area. You go up to the pyramid, and in the front is a carving of Unown Ra. If Unown Ra is in your party, it will become a gold thing exactly like the one in the Unown Ra shrine. After that, the pyramid door will open. You will then enter a maze far more complex than most, with directions on the walls written in Unown. Once you reach the end, you enter a small chamber which contains the Wind Legendary.
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Post by Super Cuddles on Jun 26, 2004 23:20:39 GMT
sounds good to me.
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Post by BuffyBoy on Jun 27, 2004 0:20:14 GMT
Just one problem (not a biggy) is that the Grass Legend has a pyramid...
Then again who says the Wind Legend has to have a temple (Reirei probobly won't get one) We could make him in a hole in the ground... A palace used to be there but it fell into the ground...
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Post by Darkdog on Jun 27, 2004 0:23:44 GMT
The grass legend has an Aztec pyramid. I am talking about an Egyptain pyramid.
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Post by BuffyBoy on Jun 27, 2004 0:25:54 GMT
I got that, but it is kinda repeative...
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Post by Darkdog on Jun 27, 2004 0:29:27 GMT
Okay...
How about a small shrine where the Unown Ra goes, then you are teleported up to a floating temple in the sky?
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Post by BuffyBoy on Jun 27, 2004 0:30:34 GMT
I like the sky....
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Post by Darkdog on Jun 27, 2004 0:34:39 GMT
But not the temple?
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Post by V Faction on Jun 27, 2004 1:33:39 GMT
What's wrong with an Egyptian Pyramid? Sounds fine to me. Then again, Hurricrane came virtually out of no where. I'm definitely not as into it as I am with Albinos. Looks pretty though.
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Post by ZeroCool on Jun 27, 2004 18:51:38 GMT
Though I love Hurricrane. It has that mysterious look I love. ;D Maybe as a real story (like a flashback or somethin' like in the anime), Hurricrane and Unown Ra were 'gifts' from the Sungod Ra to the Egyptian people (for returning faith and believe in Ra/Amun instead of Aten). Hurricrane was locked away, until the day when the chosen One would find the hidden tomb and Unown Ra. The chosen One who could open the tomb and solve the puzzle, would be rewarded with the devine powers of Hurricrane (if he could catch it). Watcha think P.S: (Hurricrane was taken care of by Ra-priests who fed him every day and gave him sacrifices every day. Hurricrane listened to his master (Ra) and didn't move ever again (except to eat). The story became legend and legend became myth. Until the day the tomb was re-discovered by ... YOU!)
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Post by BuffyBoy on Jun 27, 2004 20:22:38 GMT
Thing is if it is Ra's wouldn't it make more sense for it to be Light and not Wind?
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Post by hardharkoopa on Aug 5, 2007 5:42:38 GMT
Yeah, I was wondering why a WIND legend had stuff to do witha SUN god. Or Egypt for that matter, but it does sound cool, and I love the idea of Unown Ra. I have an idea about the ALbinos temple thing, how about he DOES suck the light from the whole world, but knocked out Apollo grunts and other thigns prohibit you from leaving outside the temple, except a teleport-thing that takes you to Albinos. Just an idea.
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Post by mattgcn on Aug 6, 2007 20:12:35 GMT
..AHHH THREE YEAR BUMP.
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