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Post by Spazzup on Jun 16, 2007 0:27:09 GMT
Umm how exactly are you going to implement HP Light, HP Crystal etc. without completely changing the IV system? ._.
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Post by mattgcn on Jun 16, 2007 18:19:46 GMT
I think we had a discussion about it earlier, and I'm not even sure we ever came to a conclusion.
Needless to say that happens alot. The best solution would probably be to not have hidden powers of those types.
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Post by BonzaiRob on Jun 16, 2007 18:47:55 GMT
Nah, FMY worked it out. The calculations just get adjusted a little.
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Post by FMY on Jun 17, 2007 12:38:42 GMT
Nah, FMY worked it out. The calculations just get adjusted a little. Oh, I did? Man, I think I've got Alzheimer or something. I can't remember.
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Post by BonzaiRob on Jun 17, 2007 13:48:47 GMT
Well, of course it is impossible to make it completely the same, as it's based on stats, shich are still the same. We could however use something like this: HP Type = (T1 + T2 + T3 +T4 + T5 + T6) * 18 / 63 So that the solution could be something between 0 and 18 (instead of 15). Now all we have to do is assign our new types to walue 16, 17 and 18 (or change the whole order). If we had 21 types other than normal, we would just have to whange the 15 into 21. Very simple. The maximum number of types we could have with this formule is 31 (+normal) however. HP Power stays the same. That was in the pokémon scripts board.
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Post by FMY on Jun 17, 2007 23:14:49 GMT
Man, what a big amount of typo's.
Anyways, I do remember me saying something like this now. Thanks for refreshing my memory.
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