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Post by mattgcn on Apr 17, 2005 14:39:42 GMT
pokefor.greenchu.de/meowth346/gba/serebii.net/games/mechanics.shtmlStuff like that all needs to be worked into the game. Damn, why don't we just get Meowth to rip all the script out of the game, if he can get so much stuff out of it..We'll need all of it for this to work. Serebii has it in simpler terms. Some of that will be used in the library. And since this game is made by us, we know what we want too. I say we have a part of the status screen that shows your IV's, EV's, Tameness number and that the dex shows the base tameness, capture rate and experience rate and such.
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Post by Super Cuddles on Apr 17, 2005 14:58:43 GMT
tameness? Like how much the pokemon likes you?
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Post by mattgcn on Apr 17, 2005 23:14:50 GMT
Yeah, in a status screen. I hate how Nintendo hides that stuff.
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Post by systematic on Apr 18, 2005 6:45:00 GMT
Nintendo hides everything. They've probably got cake somewhere in there, and that's probably hidden too.
God-forsaken hidden cake.
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Post by mattgcn on Apr 18, 2005 11:25:12 GMT
Hidden cake? We must venture to find it.
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Post by KARR on Apr 18, 2005 20:24:18 GMT
Hidden cake? No need to find it. I did. Inquire to me on MSN about the so-called 'cake'.
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Post by CosmicFalcon on Jun 20, 2005 14:24:45 GMT
I think PT should have a hidden cake Also, scanning through that page on Pokémon Forever, I've had some thoughts; Tameness - I don't think this should be displayed as a number value, but rather a more definitive single-word description (more definitive than the lady in Verdanturf). ID Numbers - Show a hidden number perhaps, or create a 10-digit ID string. That is, if you expect to have more than 65,535 members at any time in the future, that would be advisable. It's possible *shrug* Hidden Power - On the moves screen, its type and power should be displayed I think. Badges - How many are in PT? Are they all going to have some kind of effect? Are the stat-upping badges still gonna be around? Abilities - Which pick-up list to use? I personally like Emerald's level system. I guess PT will need its own list for new items. Will out-of-battle Ability effects be as in Emerald, or just the ones in Ru/Sa/FR/LG? EVs from new Pokémon? Heh, that's all I got for now... perhaps I ask to many questions.
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Blaziken Returns
Full Member
Minty-Fresh
its me. its vondell. it is 2012
Posts: 95
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Post by Blaziken Returns on Jun 20, 2005 16:36:45 GMT
XD Jest when we thought we might be close... A whole menagerie of things we forgot pops up. XD
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Post by mattgcn on Jun 20, 2005 20:14:08 GMT
I think PT should have a hidden cake This we could actually do. Find a cake that works like a max potion that adds speed in-battle! Whee!Also, scanning through that page on Pokémon Forever, I've had some thoughts; Tameness - I don't think this should be displayed as a number value, but rather a more definitive single-word description (more definitive than the lady in Verdanturf). A word, but some guy will give you a value. Effofrt values and IV's will be displayed though.ID Numbers - Show a hidden number perhaps, or create a 10-digit ID string. That is, if you expect to have more than 65,535 members at any time in the future, that would be advisable. It's possible *shrug* I doubt that we'll have that many members, but we'll still display the hidden ID number on the back of the card.Hidden Power - On the moves screen, its type and power should be displayed I think. Yes it shall, as will the power. But it's out-of-status-screen display type (Like in the Library) shall be ? ? ?, and the power is variable.Badges - How many are in PT? Are they all going to have some kind of effect? Are the stat-upping badges still gonna be around? Not sure about the effects. I don't even know how they work, but we'll show the boost on the screen when we figure it out.Abilities - Which pick-up list to use? I personally like Emerald's level system. I guess PT will need its own list for new items. Will out-of-battle Ability effects be as in Emerald, or just the ones in Ru/Sa/FR/LG? Emerald version additions are used as well, perhaps our own effects too. Also the pickup lists are combined I think, with more random itemsEVs from new Pokémon? Yes, we established Effort Values for new PokemonHeh, that's all I got for now... perhaps I ask to many questions. Nah, you should see me asking questions to FMY and Deathchill XD @minty- Almost done? We pretty much JUST reached 15% or less.
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Post by FMY on Jun 20, 2005 22:20:58 GMT
I think PT should have a hidden cake Well, I don't think that's a bad idea. We just need to hide it somewhere. Of course we could do that if we display it. We have to keep it as a number in the game however. I don't think we'll use a 10-digit string. Instead, we will make the 2 digits a little longer. We will probably use 2 4byte long integers. This will make us support 4 294 967 296 unique trainers, and the total amount of collective numbers will be 1.844674407*10^19. That's just a game aspect. It is no problem to do this, but I don't know if we're giong to make the in-game pokédex to detailed. I don't know. This is something for the storyline. [/quote]Abilities - Which pick-up list to use? I personally like Emerald's level system. I guess PT will need its own list for new items. Will out-of-battle Ability effects be as in Emerald, or just the ones in Ru/Sa/FR/LG?[/quote] Outside battle effects will surely stay. We will also add new abilities. [suote]EVs from new Pokémon?[/quote] See pokédex. No, you don't ask to much. We wouldn't get far if nobody thought about these things.
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