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Post by mattgcn on Dec 23, 2004 20:40:59 GMT
How exactly do we insert our sprites? Delta showed me a sheet that contains a front a back, mini frames and a footrint, but there are no outlines whatsoever, so I don't know where to place our sprites, and it will be a major pain to redo all 386 with our new specifications (Which I think would be much easier if we went FRLG for 1-151, then RS for the rest,except Teddiursa) then, with all my work on the fronts, to redo them.
How will locations/rarities work out? Will it be possible to have 6 or seven Pokemon numbers?
{EDIT: Also, overworlds are nowhere to be found, but I suspect they go with trainer overworlds, right? /EDIT}
Also, how will new Casforms, unowns (especially RA) be scripted? Will it be possible to have different Deoxys forms and all the Spinda Spots patterns in the game? (Which brings me to my Spinda Cam idea...a sub dex in the game)
How will the scripting of moves, abilities, berries, items and trainers work?
How do shinies work? And if the engine decides, then why do we enter a "shiny" sheet?
How will music work? Can we set loop "places" in some themes that comes with the intro attached?
What about cries? Can they be MP3 format?
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Post by DeltaSuicune on Dec 26, 2004 19:54:21 GMT
Sez the man.
On a similar note, regarding the earlier question about evolution via stones instead of levels;
If(ItemUsed(BLAHSTONE)){ evolve blah; }
~DS
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Post by FMY on Dec 26, 2004 22:28:20 GMT
Alright, and when you have to trade?
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Post by mattgcn on Jan 9, 2005 2:14:20 GMT
Uh, looking over the script, how come there's no.. Base Experience: Growth Rate: (Well, just the Experience "type") I know it's not random, there was a whole dealy on Serebii about it.
DC been busy?
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Post by mattgcn on Jan 27, 2005 4:03:22 GMT
Another idea I had had a while ago. Global trades.
We have a global repository of moves, abilities, pokemon, items and trainers, And then, have it so that these items can be transfered and woven into the game. Of course it would have to be updated frequently,and may be hard to input, then we'd have to make a GLOBAL global dex, but think of the possibilties. The only untradable/redoable thing would be TM's. Pokemon from another game will only be compatible with TM's and MT's that are found in their respective regions (Unless someone wants to do that :/) and they are non tradable.
This also fits in with my Global Union Room idea, where trainers from all PO games meet to battle and trade and such.
Possible?
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Post by mattgcn on Apr 17, 2005 14:29:36 GMT
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