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Post by FMY on Jan 7, 2006 22:17:17 GMT
The reason for this is that pygame only has OGG and WAV playback. If you don't know how to convert your music, just tell me and I'll do it for you. All music currently on the server will be converted too. I'dd love to have midi playback too, but I can't find any library that runs on Mac and Linux. I found this, but it only runs on Windows and I'm not planning to port it to Mac or Linux myself, or not now. There's this project too, but it's in such an early state we can't use it. OFFTOPIC: Could we please make a general scripting forum accessible to every member? I want to do most of my work in public, and people should be able to contribute directly.
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Post by BonzaiRob on Jan 7, 2006 22:52:29 GMT
Aaaargh, WAVs are huge and OGGs are Windows!
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Post by FMY on Jan 7, 2006 23:16:27 GMT
OGGs are not windows, they are cross platform. You can very well play them with both windows and mac. In linux it's even the default format. This doesn't matter too much however, since pygame can play them, on all it's platforms, which is all we need.
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Post by Super Cuddles on Jan 8, 2006 0:51:11 GMT
What do you need to play ogg files? I have loads of them and I can't play them.
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Post by FMY on Jan 8, 2006 6:35:31 GMT
a quote from the new music page: You should find everything you need to play them on Mac and Windows on the " Get set up" page.
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Post by RDSCLUB on Jan 8, 2006 12:18:54 GMT
Funny thing is, my notation program exports as OGG, but doesn;t play them back... well, don't count on me to convert anything, because the "Bounce" (fancy word for compress and export - does SD, MP3, OGG Vorbis, WAV, many others) feature on my program is broke and apple doesn't want to do anything about it and I am too lazy to do anything about it. Oh well...
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Post by FMY on Jan 8, 2006 19:13:41 GMT
Oh, alright then, I'll do it for you
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